selected publications
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academic article
- Content Design Patterns for Game-Based Learning. International journal of game-based learning. 1:65-82. 2011
- A flexible architecture for constructing and executing tutoring processes.. PubMed. 77:494-8. 2000
- An architecture for intelligent support of authoring and tutoring in multimedia learning environments. EdMedia: World Conference on Educational Media and Technology. 1999:852-857. 1999
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chapter
- General ITS Software Architecture and Framework. Lecture Notes in Computer Science. 2020
- Analyzing the Usage of the Classical ITS Software Architecture and Refining It. Lecture Notes in Computer Science. 40-46. 2019
- Content Design Patterns for Game-Based Learning. IGI Global eBooks. 118-135. 2013
- A Reference Architecture for Game-Based Intelligent Tutoring. Advances in game-based learning book series. 658-682. 2011
- Intelligent Tutoring System Architecture Rebuilt. . 2011
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conference paper
- Integrating Cognitive Tasks in Game Acitivities. . 2012
- Mapping Business Simulation Games to a Component Architecture. . 2011
- Interconnection of game worlds and physical environments in educational settings. Network and System Support for Games. 1-2. 2009
- A formal tutoring process model for Intelligent Tutoring Systems. European Conference on Artificial Intelligence. 124-128. 2004