selected publications
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academic article
- Yet another low‐level agent handler. Computer Animation and Virtual Worlds. 30. 2019
- REAL-TIME ANIMATION OF INTERACTIVE AGENTS: SPECIFICATION AND REALIZATION. Applied Artificial Intelligence. 24:510-529. 2010
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chapter
- Simulating Listener Gaze and Evaluating Its Effect on Human Speakers. Lecture Notes in Computer Science. 156-159. 2017
- EMBR – A Realtime Animation Engine for Interactive Embodied Agents. Springer eBooks. 393-404. 2009
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conference paper